
Places
Twenty-nine doors
One world, one story, twenty-nine places to stand in it. Each entry says what the town is, what happened to it, and what it connects to.
Rune-Midgarts
10 places

alberta
Alberta
where the money arrives
A working port: rope, tar, fish, and the Merchant Guild's ledgers.
3 threads · read →

comodo
Comodo
the town the sun forgot
A resort built inside a cavern, reachable only through a marsh, a river and a cave full of things that bite.
3 threads · read →

geffen
Geffen
the city that never turns its lights off
A tower over a lake, a bridge of wet stone, and windows lit at every hour because somebody is always mid-experiment.
3 threads · read →

izlude
Izlude
the harbour that is also a barracks
A port built to do two jobs at once: trade with the world, and stop anyone sailing up to the capital.
3 threads · read →

jawaii
Jawaii
the one place with no plot
Two small islands, a heart-shaped islet, and the only bar in the kingdom that is openly a bar.
3 threads · read →

morocc
Morroc
the town that was a warning
An oasis with a dyeing trade and a refining trade, and a castle that is no longer there.
3 threads · read →

niflheim
Niflheim
the place you do not arrive at by accident
Nine frozen rivers, a weapon shop, an armour shop, a tool shop — and monsters walking between them.
3 threads · read →

payon
Payon
the village the forest hides
Wooden houses on a mountainside, bridges over a chasm, and trees that make the place invisible from the valley floor.
3 threads · read →

prontera
Prontera
the crown on the hill
A white city built on a hill, with a castle at the top and a fountain at the bottom, and a thousand years of etiquette in between.
3 threads · read →

umbala
Umbala
the tree at the end of the path
A village of drums and smoke in a forest so thick the sky is a rumour.
3 threads · read →
Schwarzwald Republic
5 places

aldebaran
Aldebaran
the town that belongs to nobody
A clock tower, a canal, windmills, and the headquarters of the Kafra Corporation — in a town that is officially part of neither nation on either side of it.
3 threads · read →

einbroch
Einbroch
the city of steel
Chimneys, rail, shift whistles. The first modern city in Midgard, and the first place where the sky is a schedule.
3 threads · read →

hugel
Hugel
the garden with a secret
A quiet, green town where nobody asked where you came from — until the airships arrived and the relic hunters followed.
3 threads · read →

yuno
Juno
the capital that floats
Three islands in the sky: Solomon in the north, Snotora to the east, Mineta at the centre. Reached by airship, or by a bridge from the Elmes Plateau that nobody enjoys crossing.
3 threads · read →

lighthalzen
Lighthalzen
the company town
A prosperous city divided into a commercial district and a residential one, with the Rekenber Corporation standing in the middle of both.
3 threads · read →
Arunafeltz
2 places

rachel
Rael
the holy capital
Politics and religion in the same building, in a city of pale stone at the edge of a canyon.
3 threads · read →

veins
Veins
the canyon that got rich
A quiet geological curiosity that turned into a boom town because a merchant believed a story about a black stone.
3 threads · read →
The eastern reaches
7 places

amatsu
Amatsu
the island of falling flowers
Cherry blossom, lacquered wood, and a five-storey castle that has never had a front door.
3 threads · read →

ayothaya
Ayothaya
the city on the water
Houses on stilts above quiet water, boats selling fruit and fish, and shrines of gold and emerald.
3 threads · read →

brasilis
Brasilis
the island with the monument
A city of strange architecture built around the statue of one man, with a dungeon underneath it and a ghost story that will not die.
3 threads · read →

dewata
Dewata
the temple island
Ancient temples, tribal villages, a stone pagoda called Borobudur, and a lodge that rents rooms to honeymooners.
3 threads · read →

gonryun
Kunlun
the rock above the clouds
A mountain that is not attached to anything, holding a village of people trying to stop being people.
3 threads · read →

louyang
Luoyang
the tomb country
A walled town in forested mountains, built beside something older and much larger underground.
3 threads · read →

malaya
Port Malaya
where the old stories still bite
A harbour town on an island where the folklore was never folklore.
3 threads · read →
Jotunheim
4 places

manuk
Manuk
the miners
A settlement of people who dig Bradium out of a frozen canyon and would very much like the war to happen somewhere else.
3 threads · read →

mid_camp
Mid Camp
the beachhead
Tents, palisades, supply crates, and a chain of command that three nations argue about daily.
3 threads · read →

mora
Mora
the rest stop on the bridge
A village built inside a gnarled branch of the world bridge, entered through a hole in the bark.
3 threads · read →

splendide
Splendide
the garrison that melts the ice
A warm pocket in a frozen world, kept alive by devices that look like mushrooms.
3 threads · read →
Moskovia
1 places
29 places compiled from the server's own map index. Illustrations accompany the editorial stories; they are not in-game screenshots or confirmation of current map availability.

