Schwarzwald Republic
Aldebaran
the town that belongs to nobody
- aldebaran
- border town
A clock tower, a canal, windmills, and the headquarters of the Kafra Corporation — in a town that is officially part of neither nation on either side of it.
Aldebaran sits on the border between the kingdom and the Republic and answers to neither. The Alchemist Guild is based here, drawn by the same thing that draws every alchemist: the freedom to try. North of the city are desolate rocky plains; the promised land, the saying goes, is always on the other side of a wilderness.

Threads
- Alchemist; the guild is the only route
- the clock tower, and the plains beyond
- guild research, canal errands, Kafra contracts
Follow one of these and the next page picks the story up.
