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Shield Shooting
#5265 · IG_SHIELD_SHOOTING
WeaponAttackMax level 5
HejesRO database record. External reference values may differ.
Look up ID 5265 on Divine Pride ↗Skill information
- Skill ID
- 5265
- Database name
- IG_SHIELD_SHOOTING
- Display name
- Shield Shooting
- Maximum level
- 5
- Database type
- Weapon
- Target type
- Attack
- Element
- Weapon
- Hit
- Multi_Hit
- Status
- Shield_Power
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- Cast time
- 500 ms
- Fixed cast
- 500 ms
- After-cast delay
- 500 ms
- Cooldown
- 700 ms
- Hit count
- -7 (engine flag)
- Range
- 9
| Level | SP cost | Cast time | Fixed cast | After-cast delay | Cooldown | Hit count | Range |
|---|---|---|---|---|---|---|---|
| 1 | 40 | 500 ms | 500 ms | 500 ms | 700 ms | -7 (engine flag) | 9 |
| 2 | 45 | 500 ms | 500 ms | 500 ms | 700 ms | -7 (engine flag) | 9 |
| 3 | 50 | 500 ms | 500 ms | 500 ms | 700 ms | -7 (engine flag) | 9 |
| 4 | 55 | 500 ms | 500 ms | 500 ms | 700 ms | -7 (engine flag) | 9 |
| 5 | 60 | 500 ms | 500 ms | 500 ms | 700 ms | -7 (engine flag) | 9 |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- State
- Shield
Recorded skill flags
- Damage Flags · Splash
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 5265,
"Name": "IG_SHIELD_SHOOTING",
"Description": "Shield Shooting",
"MaxLevel": 5,
"Type": "Weapon",
"TargetType": "Attack",
"DamageFlags": {
"Splash": true
},
"Range": 9,
"Hit": "Multi_Hit",
"HitCount": -7,
"Element": "Weapon",
"GiveAp": 5,
"SplashArea": [
{
"Level": 1,
"Area": 2
},
{
"Level": 2,
"Area": 2
},
{
"Level": 3,
"Area": 2
},
{
"Level": 4,
"Area": 3
},
{
"Level": 5,
"Area": 3
}
],
"CastTime": 500,
"AfterCastActDelay": 500,
"Duration1": 10000,
"Cooldown": 700,
"FixedCastTime": 500,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 40
},
{
"Level": 2,
"Amount": 45
},
{
"Level": 3,
"Amount": 50
},
{
"Level": 4,
"Amount": 55
},
{
"Level": 5,
"Amount": 60
}
],
"State": "Shield"
},
"Status": "Shield_Power"
}