Piercing Shot skill image
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Piercing Shot

#514 · GS_PIERCINGSHOT

WeaponAttackMax level 5

HejesRO database record. External reference values may differ.

Look up ID 514 on Divine Pride ↗

Skill information

Skill ID
514
Database name
GS_PIERCINGSHOT
Display name
Piercing Shot
Maximum level
5
Database type
Weapon
Target type
Attack
Element
Weapon
Hit
Single
Status
Bleeding

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

Cast time
1,200 ms
Fixed cast
300 ms
After-cast delay
500 ms
Hit count
1
Range
-9 (engine flag)
LevelSP costCast timeFixed castAfter-cast delayHit countRange
1111,200 ms300 ms500 ms1-9 (engine flag)
2121,200 ms300 ms500 ms1-9 (engine flag)
3131,200 ms300 ms500 ms1-9 (engine flag)
4141,200 ms300 ms500 ms1-9 (engine flag)
5151,200 ms300 ms500 ms1-9 (engine flag)

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

Weapon · Revolver
Yes
Weapon · Rifle
Yes
Ammo · Bullet
Yes
Ammo Amount
1

Recorded skill flags

Flags · Alter Range Snake Eye
Yes
Damage Flags · Ignore Defense
Yes

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 514,
  "Name": "GS_PIERCINGSHOT",
  "Description": "Piercing Shot",
  "MaxLevel": 5,
  "Type": "Weapon",
  "TargetType": "Attack",
  "DamageFlags": {
    "IgnoreDefense": true
  },
  "Flags": {
    "AlterRangeSnakeEye": true
  },
  "Range": -9,
  "Hit": "Single",
  "HitCount": 1,
  "Element": "Weapon",
  "CastTime": 1200,
  "AfterCastActDelay": 500,
  "Duration2": 108000,
  "FixedCastTime": 300,
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 11
      },
      {
        "Level": 2,
        "Amount": 12
      },
      {
        "Level": 3,
        "Amount": 13
      },
      {
        "Level": 4,
        "Amount": 14
      },
      {
        "Level": 5,
        "Amount": 15
      }
    ],
    "Weapon": {
      "Revolver": true,
      "Rifle": true
    },
    "Ammo": {
      "Bullet": true
    },
    "AmmoAmount": 1
  },
  "Status": "Bleeding"
}