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Disarm

#513 · GS_DISARM

WeaponAttackMax level 5

HejesRO database record. External reference values may differ.

Look up ID 513 on Divine Pride ↗

Skill information

Skill ID
513
Database name
GS_DISARM
Display name
Disarm
Maximum level
5
Database type
Weapon
Target type
Attack
Element
Weapon
Hit
Single
Status
StripWeapon

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

Cast time
1,600 ms
Fixed cast
400 ms
After-cast delay
1,000 ms
Hit count
1
Range
-9 (engine flag)
LevelSP costCast timeFixed castAfter-cast delayHit countRange
1151,600 ms400 ms1,000 ms1-9 (engine flag)
2201,600 ms400 ms1,000 ms1-9 (engine flag)
3251,600 ms400 ms1,000 ms1-9 (engine flag)
4301,600 ms400 ms1,000 ms1-9 (engine flag)
5351,600 ms400 ms1,000 ms1-9 (engine flag)

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

Weapon · Revolver
Yes
Weapon · Rifle
Yes
Ammo · Bullet
Yes
Ammo Amount
1

Recorded skill flags

Not explicitly recorded in the database.

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 513,
  "Name": "GS_DISARM",
  "Description": "Disarm",
  "MaxLevel": 5,
  "Type": "Weapon",
  "TargetType": "Attack",
  "Range": -9,
  "Hit": "Single",
  "HitCount": 1,
  "Element": "Weapon",
  "CastTime": 1600,
  "AfterCastActDelay": 1000,
  "Duration1": 30000,
  "FixedCastTime": 400,
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 15
      },
      {
        "Level": 2,
        "Amount": 20
      },
      {
        "Level": 3,
        "Amount": 25
      },
      {
        "Level": 4,
        "Amount": 30
      },
      {
        "Level": 5,
        "Amount": 35
      }
    ],
    "Weapon": {
      "Revolver": true,
      "Rifle": true
    },
    "Ammo": {
      "Bullet": true
    },
    "AmmoAmount": 1
  },
  "Status": "StripWeapon"
}