← All skills
Disarm
#513 · GS_DISARM
WeaponAttackMax level 5
HejesRO database record. External reference values may differ.
Look up ID 513 on Divine Pride ↗Skill information
- Skill ID
- 513
- Database name
- GS_DISARM
- Display name
- Disarm
- Maximum level
- 5
- Database type
- Weapon
- Target type
- Attack
- Element
- Weapon
- Hit
- Single
- Status
- StripWeapon
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- Cast time
- 1,600 ms
- Fixed cast
- 400 ms
- After-cast delay
- 1,000 ms
- Hit count
- 1
- Range
- -9 (engine flag)
| Level | SP cost | Cast time | Fixed cast | After-cast delay | Hit count | Range |
|---|---|---|---|---|---|---|
| 1 | 15 | 1,600 ms | 400 ms | 1,000 ms | 1 | -9 (engine flag) |
| 2 | 20 | 1,600 ms | 400 ms | 1,000 ms | 1 | -9 (engine flag) |
| 3 | 25 | 1,600 ms | 400 ms | 1,000 ms | 1 | -9 (engine flag) |
| 4 | 30 | 1,600 ms | 400 ms | 1,000 ms | 1 | -9 (engine flag) |
| 5 | 35 | 1,600 ms | 400 ms | 1,000 ms | 1 | -9 (engine flag) |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Weapon · Revolver
- Yes
- Weapon · Rifle
- Yes
- Ammo · Bullet
- Yes
- Ammo Amount
- 1
Recorded skill flags
Not explicitly recorded in the database.
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 513,
"Name": "GS_DISARM",
"Description": "Disarm",
"MaxLevel": 5,
"Type": "Weapon",
"TargetType": "Attack",
"Range": -9,
"Hit": "Single",
"HitCount": 1,
"Element": "Weapon",
"CastTime": 1600,
"AfterCastActDelay": 1000,
"Duration1": 30000,
"FixedCastTime": 400,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 15
},
{
"Level": 2,
"Amount": 20
},
{
"Level": 3,
"Amount": 25
},
{
"Level": 4,
"Amount": 30
},
{
"Level": 5,
"Amount": 35
}
],
"Weapon": {
"Revolver": true,
"Rifle": true
},
"Ammo": {
"Bullet": true
},
"AmmoAmount": 1
},
"Status": "StripWeapon"
}