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Freezing_Trap
#8212 · MA_FREEZINGTRAP
WeaponGroundMax level 5
HejesRO database record. External reference values may differ.
Look up ID 8212 on Divine Pride ↗Skill information
- Skill ID
- 8212
- Database name
- MA_FREEZINGTRAP
- Display name
- Freezing_Trap
- Maximum level
- 5
- Database type
- Weapon
- Target type
- Ground
- Element
- Water
- Hit
- Single
- Status
- Freeze
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- SP cost
- 10
- Hit count
- 1
- Range
- 3
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
No additional casting requirements are explicitly recorded. Costs, when stored, appear in the level values above.
Recorded skill flags
- Flags · Is Trap
- Yes
- Flags · Alter Range Research Trap
- Yes
- Flags · Ignore Hovering
- Yes
- Flags · Allow On Warg
- Yes
- Damage Flags · Splash
- Yes
- Damage Flags · Ignore Flee
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 8212,
"Name": "MA_FREEZINGTRAP",
"Description": "Freezing_Trap",
"MaxLevel": 5,
"Type": "Weapon",
"TargetType": "Ground",
"DamageFlags": {
"Splash": true,
"IgnoreFlee": true
},
"Flags": {
"IsTrap": true,
"AlterRangeResearchTrap": true,
"IgnoreHovering": true,
"AllowOnWarg": true
},
"Range": 3,
"Hit": "Single",
"HitCount": 1,
"Element": "Water",
"SplashArea": 1,
"Duration1": [
{
"Level": 1,
"Time": 150000
},
{
"Level": 2,
"Time": 120000
},
{
"Level": 3,
"Time": 90000
},
{
"Level": 4,
"Time": 60000
},
{
"Level": 5,
"Time": 30000
}
],
"Duration2": [
{
"Level": 1,
"Time": 3000
},
{
"Level": 2,
"Time": 6000
},
{
"Level": 3,
"Time": 9000
},
{
"Level": 4,
"Time": 12000
},
{
"Level": 5,
"Time": 15000
}
],
"Requires": {
"SpCost": 10
},
"Unit": {
"Id": "Freezingtrap",
"Range": 1,
"Interval": 1000,
"Target": "Enemy",
"Flag": {
"NoReiteration": true,
"NoFootSet": true,
"RemovedByFireRain": true
}
},
"Status": "Freeze"
}