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Magnum_Break
#8202 · MS_MAGNUM
WeaponSelfMax level 10
HejesRO database record. External reference values may differ.
Look up ID 8202 on Divine Pride ↗Skill information
- Skill ID
- 8202
- Database name
- MS_MAGNUM
- Display name
- Magnum_Break
- Maximum level
- 10
- Database type
- Weapon
- Target type
- Self
- Element
- Fire
- Hit
- Single
- Status
- Sub_Weaponproperty
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- SP cost
- 30
- After-cast delay
- 1,500 ms
- Hit count
- 1
| Level | SP cost | HP cost | After-cast delay | Hit count |
|---|---|---|---|---|
| 1 | 30 | 20 | 1,500 ms | 1 |
| 2 | 30 | 20 | 1,500 ms | 1 |
| 3 | 30 | 19 | 1,500 ms | 1 |
| 4 | 30 | 19 | 1,500 ms | 1 |
| 5 | 30 | 18 | 1,500 ms | 1 |
| 6 | 30 | 18 | 1,500 ms | 1 |
| 7 | 30 | 17 | 1,500 ms | 1 |
| 8 | 30 | 17 | 1,500 ms | 1 |
| 9 | 30 | 16 | 1,500 ms | 1 |
| 10 | 30 | 16 | 1,500 ms | 1 |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
No additional casting requirements are explicitly recorded. Costs, when stored, appear in the level values above.
Recorded skill flags
- Flags · Target Trap
- Yes
- Damage Flags · Splash
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 8202,
"Name": "MS_MAGNUM",
"Description": "Magnum_Break",
"MaxLevel": 10,
"Type": "Weapon",
"TargetType": "Self",
"DamageFlags": {
"Splash": true
},
"Flags": {
"TargetTrap": true
},
"Hit": "Single",
"HitCount": 1,
"Element": "Fire",
"SplashArea": 2,
"Knockback": 2,
"AfterCastActDelay": 1500,
"AfterCastWalkDelay": 2000,
"Duration1": 2000,
"Duration2": 10000,
"Requires": {
"HpCost": [
{
"Level": 1,
"Amount": 20
},
{
"Level": 2,
"Amount": 20
},
{
"Level": 3,
"Amount": 19
},
{
"Level": 4,
"Amount": 19
},
{
"Level": 5,
"Amount": 18
},
{
"Level": 6,
"Amount": 18
},
{
"Level": 7,
"Amount": 17
},
{
"Level": 8,
"Amount": 17
},
{
"Level": 9,
"Amount": 16
},
{
"Level": 10,
"Amount": 16
}
],
"SpCost": 30
},
"Status": "Sub_Weaponproperty"
}