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Stone Wall
#8033 · MH_STEINWAND
SelfMax level 5
HejesRO database record. External reference values may differ.
Look up ID 8033 on Divine Pride ↗Skill information
- Skill ID
- 8033
- Database name
- MH_STEINWAND
- Display name
- Stone Wall
- Maximum level
- 5
- Database type
- Not recorded
- Target type
- Self
- Hit
- Single
- Status
- Stone_Wall
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- Cast time
- 1,000 ms
- Hit count
- 1
| Level | SP cost | Cast time | Cooldown | Hit count |
|---|---|---|---|---|
| 1 | 80 | 1,000 ms | 4,000 ms | 1 |
| 2 | 90 | 1,000 ms | 8,000 ms | 1 |
| 3 | 100 | 1,000 ms | 12,000 ms | 1 |
| 4 | 110 | 1,000 ms | 16,000 ms | 1 |
| 5 | 120 | 1,000 ms | 20,000 ms | 1 |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
No additional casting requirements are explicitly recorded. Costs, when stored, appear in the level values above.
Recorded skill flags
- Damage Flags · No Damage
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 8033,
"Name": "MH_STEINWAND",
"Description": "Stone Wall",
"MaxLevel": 5,
"TargetType": "Self",
"DamageFlags": {
"NoDamage": true
},
"Hit": "Single",
"HitCount": 1,
"CastTime": 1000,
"Duration1": [
{
"Level": 1,
"Time": 30000
},
{
"Level": 2,
"Time": 45000
},
{
"Level": 3,
"Time": 60000
},
{
"Level": 4,
"Time": 75000
},
{
"Level": 5,
"Time": 90000
}
],
"Cooldown": [
{
"Level": 1,
"Time": 4000
},
{
"Level": 2,
"Time": 8000
},
{
"Level": 3,
"Time": 12000
},
{
"Level": 4,
"Time": 16000
},
{
"Level": 5,
"Time": 20000
}
],
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 80
},
{
"Level": 2,
"Amount": 90
},
{
"Level": 3,
"Amount": 100
},
{
"Level": 4,
"Amount": 110
},
{
"Level": 5,
"Amount": 120
}
]
},
"Unit": {
"Id": "Safetywall",
"Interval": -1,
"Flag": {
"NoEnemy": true,
"NoReiteration": true
}
},
"Status": "Stone_Wall"
}