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Wild Shot

#5500 · NW_WILD_SHOT

WeaponAttackMax level 5

HejesRO database record. External reference values may differ.

Look up ID 5500 on Divine Pride ↗

Skill information

Skill ID
5500
Database name
NW_WILD_SHOT
Display name
Wild Shot
Maximum level
5
Database type
Weapon
Target type
Attack
Element
Weapon
Hit
Multi_Hit
Cast Cancel
Yes

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

Fixed cast
1,500 ms
After-cast delay
1,000 ms
Cooldown
750 ms
Hit count
7
Range
-9 (engine flag)
LevelSP costFixed castAfter-cast delayCooldownHit countRange
1601,500 ms1,000 ms750 ms7-9 (engine flag)
2631,500 ms1,000 ms750 ms7-9 (engine flag)
3661,500 ms1,000 ms750 ms7-9 (engine flag)
4691,500 ms1,000 ms750 ms7-9 (engine flag)
5721,500 ms1,000 ms750 ms7-9 (engine flag)

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

Weapon · Rifle
Yes
Weapon · Revolver
Yes
Ammo · Bullet
Yes
Ammo Amount
5

Recorded skill flags

Damage Flags · Critical
Yes
Damage Flags · Splash
Yes

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 5500,
  "Name": "NW_WILD_SHOT",
  "Description": "Wild Shot",
  "MaxLevel": 5,
  "Type": "Weapon",
  "TargetType": "Attack",
  "DamageFlags": {
    "Critical": true,
    "Splash": true
  },
  "Range": -9,
  "Hit": "Multi_Hit",
  "HitCount": 7,
  "Element": "Weapon",
  "SplashArea": [
    {
      "Level": 1,
      "Area": 2
    },
    {
      "Level": 2,
      "Area": 2
    },
    {
      "Level": 3,
      "Area": 2
    },
    {
      "Level": 4,
      "Area": 3
    },
    {
      "Level": 5,
      "Area": 3
    }
  ],
  "GiveAp": 3,
  "AfterCastActDelay": 1000,
  "Cooldown": 750,
  "CastCancel": true,
  "FixedCastTime": 1500,
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 60
      },
      {
        "Level": 2,
        "Amount": 63
      },
      {
        "Level": 3,
        "Amount": 66
      },
      {
        "Level": 4,
        "Amount": 69
      },
      {
        "Level": 5,
        "Amount": 72
      }
    ],
    "Weapon": {
      "Rifle": true,
      "Revolver": true
    },
    "Ammo": {
      "Bullet": true
    },
    "AmmoAmount": 5
  }
}