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Star Cannon
#5473 · SKE_STAR_CANNON
WeaponSelfMax level 5
HejesRO database record. External reference values may differ.
Look up ID 5473 on Divine Pride ↗Skill information
- Skill ID
- 5473
- Database name
- SKE_STAR_CANNON
- Display name
- Star Cannon
- Maximum level
- 5
- Database type
- Weapon
- Target type
- Self
- Element
- Weapon
- Hit
- Multi_Hit
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- Fixed cast
- 500 ms
- Cooldown
- 3,500 ms
- Hit count
- -3 (engine flag)
- Range
- 1
| Level | SP cost | Fixed cast | Cooldown | Hit count | Range |
|---|---|---|---|---|---|
| 1 | 90 | 500 ms | 3,500 ms | -3 (engine flag) | 1 |
| 2 | 95 | 500 ms | 3,500 ms | -3 (engine flag) | 1 |
| 3 | 100 | 500 ms | 3,500 ms | -3 (engine flag) | 1 |
| 4 | 105 | 500 ms | 3,500 ms | -3 (engine flag) | 1 |
| 5 | 110 | 500 ms | 3,500 ms | -3 (engine flag) | 1 |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
No additional casting requirements are explicitly recorded. Costs, when stored, appear in the level values above.
Recorded skill flags
- Damage Flags · Splash
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 5473,
"Name": "SKE_STAR_CANNON",
"Description": "Star Cannon",
"MaxLevel": 5,
"Type": "Weapon",
"TargetType": "Self",
"DamageFlags": {
"Splash": true
},
"Range": 1,
"Hit": "Multi_Hit",
"HitCount": -3,
"GiveAp": 3,
"Element": "Weapon",
"SplashArea": 3,
"Cooldown": 3500,
"FixedCastTime": 500,
"Duration1": 2500,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 90
},
{
"Level": 2,
"Amount": 95
},
{
"Level": 3,
"Amount": 100
},
{
"Level": 4,
"Amount": 105
},
{
"Level": 5,
"Amount": 110
}
]
},
"Unit": {
"Id": "STAR_CANNON",
"Range": [
{
"Level": 1,
"Size": 6
},
{
"Level": 2,
"Size": 6
},
{
"Level": 3,
"Size": 5
},
{
"Level": 4,
"Size": 5
},
{
"Level": 5,
"Size": 4
}
],
"Interval": 500,
"Target": "Enemy",
"Flag": {
"PathCheck": true
}
}
}