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Wild Fire
#5409 · NW_WILD_FIRE
WeaponGroundMax level 5
HejesRO database record. External reference values may differ.
Look up ID 5409 on Divine Pride ↗Skill information
- Skill ID
- 5409
- Database name
- NW_WILD_FIRE
- Display name
- Wild Fire
- Maximum level
- 5
- Database type
- Weapon
- Target type
- Ground
- Element
- Weapon
- Hit
- Single
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- Fixed cast
- 1,000 ms
- After-cast delay
- 1,000 ms
- Cooldown
- 500 ms
- Hit count
- -3 (engine flag)
- Range
- -9 (engine flag)
| Level | SP cost | Fixed cast | After-cast delay | Cooldown | Hit count | Range |
|---|---|---|---|---|---|---|
| 1 | 51 | 1,000 ms | 1,000 ms | 500 ms | -3 (engine flag) | -9 (engine flag) |
| 2 | 55 | 1,000 ms | 1,000 ms | 500 ms | -3 (engine flag) | -9 (engine flag) |
| 3 | 59 | 1,000 ms | 1,000 ms | 500 ms | -3 (engine flag) | -9 (engine flag) |
| 4 | 63 | 1,000 ms | 1,000 ms | 500 ms | -3 (engine flag) | -9 (engine flag) |
| 5 | 67 | 1,000 ms | 1,000 ms | 500 ms | -3 (engine flag) | -9 (engine flag) |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Weapon · Shotgun
- Yes
- Weapon · Grenade
- Yes
- Ammo · Bullet
- Yes
- Ammo Amount
- 5
Recorded skill flags
- Damage Flags · Splash
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 5409,
"Name": "NW_WILD_FIRE",
"Description": "Wild Fire",
"MaxLevel": 5,
"Type": "Weapon",
"TargetType": "Ground",
"Range": -9,
"Hit": "Single",
"HitCount": -3,
"Element": "Weapon",
"DamageFlags": {
"Splash": true
},
"SplashArea": [
{
"Level": 1,
"Area": 2
},
{
"Level": 2,
"Area": 2
},
{
"Level": 3,
"Area": 2
},
{
"Level": 4,
"Area": 3
},
{
"Level": 5,
"Area": 3
}
],
"GiveAp": 2,
"AfterCastActDelay": 1000,
"Cooldown": 500,
"FixedCastTime": 1000,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 51
},
{
"Level": 2,
"Amount": 55
},
{
"Level": 3,
"Amount": 59
},
{
"Level": 4,
"Amount": 63
},
{
"Level": 5,
"Amount": 67
}
],
"Weapon": {
"Shotgun": true,
"Grenade": true
},
"Ammo": {
"Bullet": true
},
"AmmoAmount": 5
}
}