← All skills
Spiral Shooting
#5407 · NW_SPIRAL_SHOOTING
WeaponAttackMax level 5
HejesRO database record. External reference values may differ.
Look up ID 5407 on Divine Pride ↗Skill information
- Skill ID
- 5407
- Database name
- NW_SPIRAL_SHOOTING
- Display name
- Spiral Shooting
- Maximum level
- 5
- Database type
- Weapon
- Target type
- Attack
- Element
- Weapon
- Hit
- Multi_Hit
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- Fixed cast
- 1,500 ms
- After-cast delay
- 1,000 ms
- Cooldown
- 500 ms
- Hit count
- 1
- Range
- -9 (engine flag)
| Level | SP cost | Fixed cast | After-cast delay | Cooldown | Hit count | Range |
|---|---|---|---|---|---|---|
| 1 | 48 | 1,500 ms | 1,000 ms | 500 ms | 1 | -9 (engine flag) |
| 2 | 53 | 1,500 ms | 1,000 ms | 500 ms | 1 | -9 (engine flag) |
| 3 | 58 | 1,500 ms | 1,000 ms | 500 ms | 1 | -9 (engine flag) |
| 4 | 63 | 1,500 ms | 1,000 ms | 500 ms | 1 | -9 (engine flag) |
| 5 | 68 | 1,500 ms | 1,000 ms | 500 ms | 1 | -9 (engine flag) |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Weapon · Grenade
- Yes
- Weapon · Rifle
- Yes
- Ammo · Bullet
- Yes
- Ammo Amount
- 6
Recorded skill flags
- Damage Flags · Critical
- Yes
- Damage Flags · Splash
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 5407,
"Name": "NW_SPIRAL_SHOOTING",
"Description": "Spiral Shooting",
"MaxLevel": 5,
"Type": "Weapon",
"TargetType": "Attack",
"DamageFlags": {
"Critical": true,
"Splash": true
},
"Range": -9,
"Hit": "Multi_Hit",
"HitCount": 1,
"Element": "Weapon",
"SplashArea": [
{
"Level": 1,
"Area": 2
},
{
"Level": 2,
"Area": 2
},
{
"Level": 3,
"Area": 2
},
{
"Level": 4,
"Area": 3
},
{
"Level": 5,
"Area": 3
}
],
"GiveAp": 2,
"AfterCastActDelay": 1000,
"Cooldown": 500,
"FixedCastTime": 1500,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 48
},
{
"Level": 2,
"Amount": 53
},
{
"Level": 3,
"Amount": 58
},
{
"Level": 4,
"Amount": 63
},
{
"Level": 5,
"Amount": 68
}
],
"Weapon": {
"Grenade": true,
"Rifle": true
},
"Ammo": {
"Bullet": true
},
"AmmoAmount": 6
}
}