Musical Interlude skill image
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Musical Interlude

#5361 · TR_MUSICAL_INTERLUDE

SelfMax level 5

HejesRO database record. External reference values may differ.

Look up ID 5361 on Divine Pride ↗

Skill information

Skill ID
5361
Database name
TR_MUSICAL_INTERLUDE
Display name
Musical Interlude
Maximum level
5
Database type
Not recorded
Target type
Self
Hit
Single
Status
Musical_Interlude

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

Cast time
1,000 ms
Fixed cast
1,000 ms
Cooldown
10,000 ms
Hit count
1
LevelSP costCast timeFixed castCooldownHit count
11711,000 ms1,000 ms10,000 ms1
21821,000 ms1,000 ms10,000 ms1
31931,000 ms1,000 ms10,000 ms1
42041,000 ms1,000 ms10,000 ms1
52151,000 ms1,000 ms10,000 ms1

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

Weapon · Musical
Yes
Weapon · Whip
Yes
Item Cost
[{"Item":"Protect_Neck_Candy","Amount":1}]

Recorded skill flags

Damage Flags · No Damage
Yes
Damage Flags · Splash
Yes

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 5361,
  "Name": "TR_MUSICAL_INTERLUDE",
  "Description": "Musical Interlude",
  "MaxLevel": 5,
  "TargetType": "Self",
  "DamageFlags": {
    "NoDamage": true,
    "Splash": true
  },
  "Hit": "Single",
  "HitCount": 1,
  "SplashArea": [
    {
      "Level": 1,
      "Area": 7
    },
    {
      "Level": 2,
      "Area": 8
    },
    {
      "Level": 3,
      "Area": 9
    },
    {
      "Level": 4,
      "Area": 10
    },
    {
      "Level": 5,
      "Area": 11
    }
  ],
  "GiveAp": 10,
  "CastTime": 1000,
  "Duration1": 180000,
  "Cooldown": 10000,
  "FixedCastTime": 1000,
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 171
      },
      {
        "Level": 2,
        "Amount": 182
      },
      {
        "Level": 3,
        "Amount": 193
      },
      {
        "Level": 4,
        "Amount": 204
      },
      {
        "Level": 5,
        "Amount": 215
      }
    ],
    "Weapon": {
      "Musical": true,
      "Whip": true
    },
    "ItemCost": [
      {
        "Item": "Protect_Neck_Candy",
        "Amount": 1
      }
    ]
  },
  "Status": "Musical_Interlude"
}