Raging Fire Dragon skill image
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Raging Fire Dragon

#536 · NJ_BAKUENRYU

MagicAttackMax level 5

HejesRO database record. External reference values may differ.

Look up ID 536 on Divine Pride ↗

Skill information

Skill ID
536
Database name
NJ_BAKUENRYU
Display name
Raging Fire Dragon
Maximum level
5
Database type
Magic
Target type
Attack
Element
Fire
Hit
Multi_Hit

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

Cast time
2,000 ms
Fixed cast
800 ms
After-cast delay
500 ms
Cooldown
300 ms
Hit count
-3 (engine flag)
Range
9
LevelSP costCast timeFixed castAfter-cast delayCooldownHit countRange
1202,000 ms800 ms500 ms300 ms-3 (engine flag)9
2252,000 ms800 ms500 ms300 ms-3 (engine flag)9
3302,000 ms800 ms500 ms300 ms-3 (engine flag)9
4352,000 ms800 ms500 ms300 ms-3 (engine flag)9
5402,000 ms800 ms500 ms300 ms-3 (engine flag)9

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

Item Cost
[{"Item":"Flame_Stone","Amount":1}]

Recorded skill flags

Copy Flags · Skill · Plagiarism
Yes
Copy Flags · Skill · Reproduce
Yes

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 536,
  "Name": "NJ_BAKUENRYU",
  "Description": "Raging Fire Dragon",
  "MaxLevel": 5,
  "Type": "Magic",
  "TargetType": "Attack",
  "Range": 9,
  "Hit": "Multi_Hit",
  "HitCount": -3,
  "Element": "Fire",
  "CopyFlags": {
    "Skill": {
      "Plagiarism": true,
      "Reproduce": true
    }
  },
  "CastTime": 2000,
  "AfterCastActDelay": 500,
  "Duration1": 100,
  "Cooldown": 300,
  "FixedCastTime": 800,
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 20
      },
      {
        "Level": 2,
        "Amount": 25
      },
      {
        "Level": 3,
        "Amount": 30
      },
      {
        "Level": 4,
        "Amount": 35
      },
      {
        "Level": 5,
        "Amount": 40
      }
    ],
    "ItemCost": [
      {
        "Item": "Flame_Stone",
        "Amount": 1
      }
    ]
  },
  "Unit": {
    "Id": "Dummyskill",
    "Layout": 2,
    "Interval": 1000,
    "Target": "Enemy",
    "Flag": {
      "PathCheck": true
    }
  }
}