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Rhythm Shooting
#5355 · TR_RHYTHMSHOOTING
WeaponAttackMax level 5
HejesRO database record. External reference values may differ.
Look up ID 5355 on Divine Pride ↗Skill information
- Skill ID
- 5355
- Database name
- TR_RHYTHMSHOOTING
- Display name
- Rhythm Shooting
- Maximum level
- 5
- Database type
- Weapon
- Target type
- Attack
- Element
- Weapon
- Hit
- Multi_Hit
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- Cast time
- 2,000 ms
- Cooldown
- 350 ms
- Hit count
- 3
- Range
- 9
| Level | SP cost | Cast time | Cooldown | Hit count | Range |
|---|---|---|---|---|---|
| 1 | 36 | 2,000 ms | 350 ms | 3 | 9 |
| 2 | 40 | 2,000 ms | 350 ms | 3 | 9 |
| 3 | 44 | 2,000 ms | 350 ms | 3 | 9 |
| 4 | 48 | 2,000 ms | 350 ms | 3 | 9 |
| 5 | 52 | 2,000 ms | 350 ms | 3 | 9 |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Weapon · Bow
- Yes
- Weapon · Musical
- Yes
- Weapon · Whip
- Yes
- Ammo · Arrow
- Yes
- Ammo Amount
- 1
Recorded skill flags
Not explicitly recorded in the database.
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 5355,
"Name": "TR_RHYTHMSHOOTING",
"Description": "Rhythm Shooting",
"MaxLevel": 5,
"Type": "Weapon",
"TargetType": "Attack",
"Range": 9,
"Hit": "Multi_Hit",
"HitCount": 3,
"Element": "Weapon",
"GiveAp": [
{
"Level": 1,
"Amount": 1
},
{
"Level": 2,
"Amount": 1
},
{
"Level": 3,
"Amount": 1
},
{
"Level": 4,
"Amount": 2
},
{
"Level": 5,
"Amount": 2
}
],
"CastTime": 2000,
"Cooldown": 350,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 36
},
{
"Level": 2,
"Amount": 40
},
{
"Level": 3,
"Amount": 44
},
{
"Level": 4,
"Amount": 48
},
{
"Level": 5,
"Amount": 52
}
],
"Weapon": {
"Bow": true,
"Musical": true,
"Whip": true
},
"Ammo": {
"Arrow": true
},
"AmmoAmount": 1
}
}