Abyss Square skill image
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Abyss Square

#5321 · ABC_ABYSS_SQUARE

MagicGroundMax level 5

HejesRO database record. External reference values may differ.

Look up ID 5321 on Divine Pride ↗

Skill information

Skill ID
5321
Database name
ABC_ABYSS_SQUARE
Display name
Abyss Square
Maximum level
5
Database type
Magic
Target type
Ground
Hit
Multi_Hit

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

Cast time
5,000 ms
Fixed cast
1,500 ms
After-cast delay
500 ms
Cooldown
3,000 ms
Hit count
1
Range
9
LevelSP costCast timeFixed castAfter-cast delayCooldownHit countRange
1655,000 ms1,500 ms500 ms3,000 ms19
2755,000 ms1,500 ms500 ms3,000 ms19
3855,000 ms1,500 ms500 ms3,000 ms19
4955,000 ms1,500 ms500 ms3,000 ms19
51055,000 ms1,500 ms500 ms3,000 ms19

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

No additional casting requirements are explicitly recorded. Costs, when stored, appear in the level values above.

Recorded skill flags

Not explicitly recorded in the database.

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 5321,
  "Name": "ABC_ABYSS_SQUARE",
  "Description": "Abyss Square",
  "MaxLevel": 5,
  "Type": "Magic",
  "TargetType": "Ground",
  "Range": 9,
  "Hit": "Multi_Hit",
  "HitCount": 1,
  "GiveAp": 5,
  "CastTime": 5000,
  "AfterCastActDelay": 500,
  "Duration1": 3000,
  "Cooldown": 3000,
  "FixedCastTime": 1500,
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 65
      },
      {
        "Level": 2,
        "Amount": 75
      },
      {
        "Level": 3,
        "Amount": 85
      },
      {
        "Level": 4,
        "Amount": 95
      },
      {
        "Level": 5,
        "Amount": 105
      }
    ]
  },
  "Unit": {
    "Id": "Abyss_Square",
    "Range": 3,
    "Interval": 300,
    "Target": "Enemy",
    "Flag": {
      "NoOverlap": true,
      "PathCheck": true
    }
  }
}