Dancing Knife skill image
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Dancing Knife

#5286 · SHC_DANCING_KNIFE

WeaponSelfMax level 5

HejesRO database record. External reference values may differ.

Look up ID 5286 on Divine Pride ↗

Skill information

Skill ID
5286
Database name
SHC_DANCING_KNIFE
Display name
Dancing Knife
Maximum level
5
Database type
Weapon
Target type
Self
Element
Weapon
Hit
Single
Status
Dancing_Knife

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

Cast time
1,000 ms
Fixed cast
1,000 ms
After-cast delay
1,000 ms
Cooldown
30,000 ms
Hit count
1
LevelSP costCast timeFixed castAfter-cast delayCooldownHit count
1401,000 ms1,000 ms1,000 ms30,000 ms1
2451,000 ms1,000 ms1,000 ms30,000 ms1
3501,000 ms1,000 ms1,000 ms30,000 ms1
4551,000 ms1,000 ms1,000 ms30,000 ms1
5601,000 ms1,000 ms1,000 ms30,000 ms1

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

Weapon · Dagger
Yes

Recorded skill flags

Damage Flags · Splash
Yes

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 5286,
  "Name": "SHC_DANCING_KNIFE",
  "Description": "Dancing Knife",
  "MaxLevel": 5,
  "Type": "Weapon",
  "TargetType": "Self",
  "DamageFlags": {
    "Splash": true
  },
  "Hit": "Single",
  "HitCount": 1,
  "Element": "Weapon",
  "SplashArea": 2,
  "CastTime": 1000,
  "AfterCastActDelay": 1000,
  "Duration1": 120000,
  "Cooldown": 30000,
  "FixedCastTime": 1000,
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 40
      },
      {
        "Level": 2,
        "Amount": 45
      },
      {
        "Level": 3,
        "Amount": 50
      },
      {
        "Level": 4,
        "Amount": 55
      },
      {
        "Level": 5,
        "Amount": 60
      }
    ],
    "Weapon": {
      "Dagger": true
    }
  },
  "Status": "Dancing_Knife"
}