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Dancing Knife
#5286 · SHC_DANCING_KNIFE
WeaponSelfMax level 5
HejesRO database record. External reference values may differ.
Look up ID 5286 on Divine Pride ↗Skill information
- Skill ID
- 5286
- Database name
- SHC_DANCING_KNIFE
- Display name
- Dancing Knife
- Maximum level
- 5
- Database type
- Weapon
- Target type
- Self
- Element
- Weapon
- Hit
- Single
- Status
- Dancing_Knife
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- Cast time
- 1,000 ms
- Fixed cast
- 1,000 ms
- After-cast delay
- 1,000 ms
- Cooldown
- 30,000 ms
- Hit count
- 1
| Level | SP cost | Cast time | Fixed cast | After-cast delay | Cooldown | Hit count |
|---|---|---|---|---|---|---|
| 1 | 40 | 1,000 ms | 1,000 ms | 1,000 ms | 30,000 ms | 1 |
| 2 | 45 | 1,000 ms | 1,000 ms | 1,000 ms | 30,000 ms | 1 |
| 3 | 50 | 1,000 ms | 1,000 ms | 1,000 ms | 30,000 ms | 1 |
| 4 | 55 | 1,000 ms | 1,000 ms | 1,000 ms | 30,000 ms | 1 |
| 5 | 60 | 1,000 ms | 1,000 ms | 1,000 ms | 30,000 ms | 1 |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Weapon · Dagger
- Yes
Recorded skill flags
- Damage Flags · Splash
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 5286,
"Name": "SHC_DANCING_KNIFE",
"Description": "Dancing Knife",
"MaxLevel": 5,
"Type": "Weapon",
"TargetType": "Self",
"DamageFlags": {
"Splash": true
},
"Hit": "Single",
"HitCount": 1,
"Element": "Weapon",
"SplashArea": 2,
"CastTime": 1000,
"AfterCastActDelay": 1000,
"Duration1": 120000,
"Cooldown": 30000,
"FixedCastTime": 1000,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 40
},
{
"Level": 2,
"Amount": 45
},
{
"Level": 3,
"Amount": 50
},
{
"Level": 4,
"Amount": 55
},
{
"Level": 5,
"Amount": 60
}
],
"Weapon": {
"Dagger": true
}
},
"Status": "Dancing_Knife"
}