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Astral Strike
#5230 · AG_ASTRAL_STRIKE
MagicGroundMax level 10
HejesRO database record. External reference values may differ.
Look up ID 5230 on Divine Pride ↗Skill information
- Skill ID
- 5230
- Database name
- AG_ASTRAL_STRIKE
- Display name
- Astral Strike
- Maximum level
- 10
- Database type
- Magic
- Target type
- Ground
- Hit
- Single
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- SP cost
- 130
- Cast time
- 4,000 ms
- Fixed cast
- 1,500 ms
- After-cast delay
- 1,000 ms
- Cooldown
- 6,000 ms
- Hit count
- 1
- Range
- 9
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Ap Cost
- 15
Recorded skill flags
- Damage Flags · Splash
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 5230,
"Name": "AG_ASTRAL_STRIKE",
"Description": "Astral Strike",
"MaxLevel": 10,
"Type": "Magic",
"TargetType": "Ground",
"DamageFlags": {
"Splash": true
},
"Range": 9,
"Hit": "Single",
"HitCount": 1,
"SplashArea": [
{
"Level": 1,
"Area": 2
},
{
"Level": 2,
"Area": 2
},
{
"Level": 3,
"Area": 2
},
{
"Level": 4,
"Area": 3
},
{
"Level": 5,
"Area": 3
},
{
"Level": 6,
"Area": 3
},
{
"Level": 7,
"Area": 4
},
{
"Level": 8,
"Area": 4
},
{
"Level": 9,
"Area": 4
},
{
"Level": 10,
"Area": 5
}
],
"CastTime": 4000,
"AfterCastActDelay": 1000,
"Duration1": 6000,
"Cooldown": 6000,
"FixedCastTime": 1500,
"Requires": {
"SpCost": 130,
"ApCost": 15
},
"Unit": {
"Id": "Astral_Strike",
"Range": [
{
"Level": 1,
"Size": 2
},
{
"Level": 2,
"Size": 2
},
{
"Level": 3,
"Size": 2
},
{
"Level": 4,
"Size": 3
},
{
"Level": 5,
"Size": 3
},
{
"Level": 6,
"Size": 3
},
{
"Level": 7,
"Size": 4
},
{
"Level": 8,
"Size": 4
},
{
"Level": 9,
"Size": 4
},
{
"Level": 10,
"Size": 5
}
],
"Interval": 300,
"Target": "Enemy",
"Flag": {
"NoOverlap": true,
"PathCheck": true
}
}
}