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Dust

#518 · GS_DUST

WeaponAttackMax level 10

HejesRO database record. External reference values may differ.

Look up ID 518 on Divine Pride ↗

Skill information

Skill ID
518
Database name
GS_DUST
Display name
Dust
Maximum level
10
Database type
Weapon
Target type
Attack
Element
Weapon
Hit
Single

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

After-cast delay
1,000 ms
Hit count
1
Range
2
LevelSP costAfter-cast delayHit countRange
131,000 ms12
261,000 ms12
391,000 ms12
4121,000 ms12
5151,000 ms12
6181,000 ms12
7211,000 ms12
8241,000 ms12
9271,000 ms12
10301,000 ms12

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

Weapon · Shotgun
Yes
Ammo · Bullet
Yes
Ammo Amount
1

Recorded skill flags

Not explicitly recorded in the database.

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 518,
  "Name": "GS_DUST",
  "Description": "Dust",
  "MaxLevel": 10,
  "Type": "Weapon",
  "TargetType": "Attack",
  "Range": 2,
  "Hit": "Single",
  "HitCount": 1,
  "Element": "Weapon",
  "Knockback": 5,
  "AfterCastActDelay": 1000,
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 3
      },
      {
        "Level": 2,
        "Amount": 6
      },
      {
        "Level": 3,
        "Amount": 9
      },
      {
        "Level": 4,
        "Amount": 12
      },
      {
        "Level": 5,
        "Amount": 15
      },
      {
        "Level": 6,
        "Amount": 18
      },
      {
        "Level": 7,
        "Amount": 21
      },
      {
        "Level": 8,
        "Amount": 24
      },
      {
        "Level": 9,
        "Amount": 27
      },
      {
        "Level": 10,
        "Amount": 30
      }
    ],
    "Weapon": {
      "Shotgun": true
    },
    "Ammo": {
      "Bullet": true
    },
    "AmmoAmount": 1
  }
}