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Desperado
#516 · GS_DESPERADO
WeaponSelfMax level 10
HejesRO database record. External reference values may differ.
Look up ID 516 on Divine Pride ↗Skill information
- Skill ID
- 516
- Database name
- GS_DESPERADO
- Display name
- Desperado
- Maximum level
- 10
- Database type
- Weapon
- Target type
- Self
- Element
- Weapon
- Hit
- Multi_Hit
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- After-cast delay
- 1,000 ms
- Hit count
- 1
- Range
- 5
| Level | SP cost | After-cast delay | Hit count | Range |
|---|---|---|---|---|
| 1 | 32 | 1,000 ms | 1 | 5 |
| 2 | 34 | 1,000 ms | 1 | 5 |
| 3 | 36 | 1,000 ms | 1 | 5 |
| 4 | 38 | 1,000 ms | 1 | 5 |
| 5 | 40 | 1,000 ms | 1 | 5 |
| 6 | 42 | 1,000 ms | 1 | 5 |
| 7 | 44 | 1,000 ms | 1 | 5 |
| 8 | 46 | 1,000 ms | 1 | 5 |
| 9 | 48 | 1,000 ms | 1 | 5 |
| 10 | 50 | 1,000 ms | 1 | 5 |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Weapon · Revolver
- Yes
- Ammo · Bullet
- Yes
- Ammo Amount
- 10
Recorded skill flags
- Damage Flags · Splash
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 516,
"Name": "GS_DESPERADO",
"Description": "Desperado",
"MaxLevel": 10,
"Type": "Weapon",
"TargetType": "Self",
"DamageFlags": {
"Splash": true
},
"Range": 5,
"Hit": "Multi_Hit",
"HitCount": 1,
"Element": "Weapon",
"SplashArea": 3,
"AfterCastActDelay": 1000,
"AfterCastWalkDelay": 1000,
"Duration1": 1000,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 32
},
{
"Level": 2,
"Amount": 34
},
{
"Level": 3,
"Amount": 36
},
{
"Level": 4,
"Amount": 38
},
{
"Level": 5,
"Amount": 40
},
{
"Level": 6,
"Amount": 42
},
{
"Level": 7,
"Amount": 44
},
{
"Level": 8,
"Amount": 46
},
{
"Level": 9,
"Amount": 48
},
{
"Level": 10,
"Amount": 50
}
],
"Weapon": {
"Revolver": true
},
"Ammo": {
"Bullet": true
},
"AmmoAmount": 10
},
"Unit": {
"Id": "Dummyskill",
"Layout": 3,
"Interval": 100,
"Target": "Enemy"
}
}