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Emergency Escape
#5010 · SC_ESCAPE
SelfMax level 5
HejesRO database record. External reference values may differ.
Look up ID 5010 on Divine Pride ↗Skill information
- Skill ID
- 5010
- Database name
- SC_ESCAPE
- Display name
- Emergency Escape
- Maximum level
- 5
- Database type
- Not recorded
- Target type
- Self
- Hit
- Single
- Status
- Ankle
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- After-cast delay
- 500 ms
- Hit count
- 1
| Level | SP cost | After-cast delay | Cooldown | Hit count |
|---|---|---|---|---|
| 1 | 30 | 500 ms | 10,000 ms | 1 |
| 2 | 26 | 500 ms | 8,000 ms | 1 |
| 3 | 22 | 500 ms | 6,000 ms | 1 |
| 4 | 18 | 500 ms | 4,000 ms | 1 |
| 5 | 14 | 500 ms | 2,000 ms | 1 |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Item Cost
- [{"Item":"Special_Alloy_Trap","Amount":1}]
Recorded skill flags
- Damage Flags · No Damage
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 5010,
"Name": "SC_ESCAPE",
"Description": "Emergency Escape",
"MaxLevel": 5,
"TargetType": "Self",
"DamageFlags": {
"NoDamage": true
},
"Hit": "Single",
"HitCount": 1,
"Knockback": [
{
"Level": 1,
"Amount": 4
},
{
"Level": 2,
"Amount": 5
},
{
"Level": 3,
"Amount": 6
},
{
"Level": 4,
"Amount": 7
},
{
"Level": 5,
"Amount": 8
},
{
"Level": 6,
"Amount": 9
}
],
"AfterCastActDelay": 500,
"Duration1": 50000,
"Duration2": 20000,
"Cooldown": [
{
"Level": 1,
"Time": 10000
},
{
"Level": 2,
"Time": 8000
},
{
"Level": 3,
"Time": 6000
},
{
"Level": 4,
"Time": 4000
},
{
"Level": 5,
"Time": 2000
}
],
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 30
},
{
"Level": 2,
"Amount": 26
},
{
"Level": 3,
"Amount": 22
},
{
"Level": 4,
"Amount": 18
},
{
"Level": 5,
"Amount": 14
}
],
"ItemCost": [
{
"Item": "Special_Alloy_Trap",
"Amount": 1
}
]
},
"Unit": {
"Id": "Anklesnare",
"Range": 1,
"Interval": 1000,
"Flag": {
"NoReiteration": true
}
},
"Status": "Ankle"
}