Emergency Escape skill image
← All skills

Emergency Escape

#5010 · SC_ESCAPE

SelfMax level 5

HejesRO database record. External reference values may differ.

Look up ID 5010 on Divine Pride ↗

Skill information

Skill ID
5010
Database name
SC_ESCAPE
Display name
Emergency Escape
Maximum level
5
Database type
Not recorded
Target type
Self
Hit
Single
Status
Ankle

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

After-cast delay
500 ms
Hit count
1
LevelSP costAfter-cast delayCooldownHit count
130500 ms10,000 ms1
226500 ms8,000 ms1
322500 ms6,000 ms1
418500 ms4,000 ms1
514500 ms2,000 ms1

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

Item Cost
[{"Item":"Special_Alloy_Trap","Amount":1}]

Recorded skill flags

Damage Flags · No Damage
Yes

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 5010,
  "Name": "SC_ESCAPE",
  "Description": "Emergency Escape",
  "MaxLevel": 5,
  "TargetType": "Self",
  "DamageFlags": {
    "NoDamage": true
  },
  "Hit": "Single",
  "HitCount": 1,
  "Knockback": [
    {
      "Level": 1,
      "Amount": 4
    },
    {
      "Level": 2,
      "Amount": 5
    },
    {
      "Level": 3,
      "Amount": 6
    },
    {
      "Level": 4,
      "Amount": 7
    },
    {
      "Level": 5,
      "Amount": 8
    },
    {
      "Level": 6,
      "Amount": 9
    }
  ],
  "AfterCastActDelay": 500,
  "Duration1": 50000,
  "Duration2": 20000,
  "Cooldown": [
    {
      "Level": 1,
      "Time": 10000
    },
    {
      "Level": 2,
      "Time": 8000
    },
    {
      "Level": 3,
      "Time": 6000
    },
    {
      "Level": 4,
      "Time": 4000
    },
    {
      "Level": 5,
      "Time": 2000
    }
  ],
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 30
      },
      {
        "Level": 2,
        "Amount": 26
      },
      {
        "Level": 3,
        "Amount": 22
      },
      {
        "Level": 4,
        "Amount": 18
      },
      {
        "Level": 5,
        "Amount": 14
      }
    ],
    "ItemCost": [
      {
        "Item": "Special_Alloy_Trap",
        "Amount": 1
      }
    ]
  },
  "Unit": {
    "Id": "Anklesnare",
    "Range": 1,
    "Interval": 1000,
    "Flag": {
      "NoReiteration": true
    }
  },
  "Status": "Ankle"
}