Rapid Throw skill image
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Rapid Throw

#3008 · KO_MUCHANAGE

MiscGroundMax level 10

HejesRO database record. External reference values may differ.

Look up ID 3008 on Divine Pride ↗

Skill information

Skill ID
3008
Database name
KO_MUCHANAGE
Display name
Rapid Throw
Maximum level
10
Database type
Misc
Target type
Ground
Hit
Multi_Hit

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

SP cost
50
Cast time
1,000 ms
Cooldown
10,000 ms
Hit count
-10 (engine flag)
Range
11
LevelSP costZeny costCast timeCooldownHit countRange
15010,0001,000 ms10,000 ms-10 (engine flag)11
25020,0001,000 ms10,000 ms-10 (engine flag)11
35030,0001,000 ms10,000 ms-10 (engine flag)11
45040,0001,000 ms10,000 ms-10 (engine flag)11
55050,0001,000 ms10,000 ms-10 (engine flag)11
65060,0001,000 ms10,000 ms-10 (engine flag)11
75070,0001,000 ms10,000 ms-10 (engine flag)11
85080,0001,000 ms10,000 ms-10 (engine flag)11
95090,0001,000 ms10,000 ms-10 (engine flag)11
1050100,0001,000 ms10,000 ms-10 (engine flag)11

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

No additional casting requirements are explicitly recorded. Costs, when stored, appear in the level values above.

Recorded skill flags

Flags · Ignore Non Crit Atk Bonus
Yes
Damage Flags · Splash
Yes
Damage Flags · Splash Split
Yes
Damage Flags · Ignore Element
Yes
Damage Flags · Ignore Flee
Yes
Copy Flags · Skill · Plagiarism
Yes
Copy Flags · Skill · Reproduce
Yes

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 3008,
  "Name": "KO_MUCHANAGE",
  "Description": "Rapid Throw",
  "MaxLevel": 10,
  "Type": "Misc",
  "TargetType": "Ground",
  "DamageFlags": {
    "Splash": true,
    "SplashSplit": true,
    "IgnoreElement": true,
    "IgnoreFlee": true
  },
  "Flags": {
    "IgnoreNonCritAtkBonus": true
  },
  "Range": 11,
  "Hit": "Multi_Hit",
  "HitCount": -10,
  "SplashArea": [
    {
      "Level": 1,
      "Area": 1
    },
    {
      "Level": 2,
      "Area": 1
    },
    {
      "Level": 3,
      "Area": 1
    },
    {
      "Level": 4,
      "Area": 1
    },
    {
      "Level": 5,
      "Area": 1
    },
    {
      "Level": 6,
      "Area": 1
    },
    {
      "Level": 7,
      "Area": 1
    },
    {
      "Level": 8,
      "Area": 1
    },
    {
      "Level": 9,
      "Area": 1
    },
    {
      "Level": 10,
      "Area": 2
    }
  ],
  "CopyFlags": {
    "Skill": {
      "Plagiarism": true,
      "Reproduce": true
    }
  },
  "CastTime": 1000,
  "Cooldown": 10000,
  "Requires": {
    "SpCost": 50,
    "ZenyCost": [
      {
        "Level": 1,
        "Amount": 10000
      },
      {
        "Level": 2,
        "Amount": 20000
      },
      {
        "Level": 3,
        "Amount": 30000
      },
      {
        "Level": 4,
        "Amount": 40000
      },
      {
        "Level": 5,
        "Amount": 50000
      },
      {
        "Level": 6,
        "Amount": 60000
      },
      {
        "Level": 7,
        "Amount": 70000
      },
      {
        "Level": 8,
        "Amount": 80000
      },
      {
        "Level": 9,
        "Amount": 90000
      },
      {
        "Level": 10,
        "Amount": 100000
      }
    ]
  },
  "Unit": {
    "Id": "Dummyskill",
    "Range": [
      {
        "Level": 1,
        "Size": 1
      },
      {
        "Level": 2,
        "Size": 1
      },
      {
        "Level": 3,
        "Size": 1
      },
      {
        "Level": 4,
        "Size": 1
      },
      {
        "Level": 5,
        "Size": 1
      },
      {
        "Level": 6,
        "Size": 1
      },
      {
        "Level": 7,
        "Size": 1
      },
      {
        "Level": 8,
        "Size": 1
      },
      {
        "Level": 9,
        "Size": 1
      },
      {
        "Level": 10,
        "Size": 2
      }
    ],
    "Interval": 1000,
    "Target": "Enemy",
    "Flag": {
      "NoOverlap": true,
      "PathCheck": true
    }
  }
}