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Mass Spiral
#2553 · RL_MASS_SPIRAL
WeaponAttackMax level 5
HejesRO database record. External reference values may differ.
Look up ID 2553 on Divine Pride ↗Skill information
- Skill ID
- 2553
- Database name
- RL_MASS_SPIRAL
- Display name
- Mass Spiral
- Maximum level
- 5
- Database type
- Weapon
- Target type
- Attack
- Element
- Weapon
- Hit
- Single
- Status
- Bleeding
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- Cast time
- 1,000 ms
- Fixed cast
- 2,000 ms
- After-cast delay
- 1,000 ms
- Cooldown
- 2,000 ms
- Hit count
- 1
- Range
- -15 (engine flag)
| Level | SP cost | Cast time | Fixed cast | After-cast delay | Cooldown | Hit count | Range |
|---|---|---|---|---|---|---|---|
| 1 | 40 | 1,000 ms | 2,000 ms | 1,000 ms | 2,000 ms | 1 | -15 (engine flag) |
| 2 | 44 | 1,000 ms | 2,000 ms | 1,000 ms | 2,000 ms | 1 | -15 (engine flag) |
| 3 | 48 | 1,000 ms | 2,000 ms | 1,000 ms | 2,000 ms | 1 | -15 (engine flag) |
| 4 | 52 | 1,000 ms | 2,000 ms | 1,000 ms | 2,000 ms | 1 | -15 (engine flag) |
| 5 | 56 | 1,000 ms | 2,000 ms | 1,000 ms | 2,000 ms | 1 | -15 (engine flag) |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Weapon · Rifle
- Yes
- Ammo · Bullet
- Yes
- Ammo Amount
- 1
- Item Cost
- [{"Item":"Full_Metal_Jacket","Amount":1}]
Recorded skill flags
Not explicitly recorded in the database.
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 2553,
"Name": "RL_MASS_SPIRAL",
"Description": "Mass Spiral",
"MaxLevel": 5,
"Type": "Weapon",
"TargetType": "Attack",
"Range": -15,
"Hit": "Single",
"HitCount": 1,
"Element": "Weapon",
"CastTime": 1000,
"AfterCastActDelay": 1000,
"Duration1": 108000,
"Cooldown": 2000,
"FixedCastTime": 2000,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 40
},
{
"Level": 2,
"Amount": 44
},
{
"Level": 3,
"Amount": 48
},
{
"Level": 4,
"Amount": 52
},
{
"Level": 5,
"Amount": 56
}
],
"Weapon": {
"Rifle": true
},
"Ammo": {
"Bullet": true
},
"AmmoAmount": 1,
"ItemCost": [
{
"Item": "Full_Metal_Jacket",
"Amount": 1
}
]
},
"Status": "Bleeding"
}