Windmill Rush Attack skill image
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Windmill Rush Attack

#2381 · MI_RUSH_WINDMILL

SelfMax level 5

HejesRO database record. External reference values may differ.

Look up ID 2381 on Divine Pride ↗

Skill information

Skill ID
2381
Database name
MI_RUSH_WINDMILL
Display name
Windmill Rush Attack
Maximum level
5
Database type
Not recorded
Target type
Self
Hit
Single
Status
RushWindmill

The database records the display name above. A longer gameplay description is not present in this skill record.

Level values & timing

Cast time
3,000 ms
Fixed cast
1,000 ms
After-cast delay
300 ms
Cooldown
10,000 ms
Hit count
1
LevelSP costCast timeFixed castAfter-cast delayCooldownHit count
1823,000 ms1,000 ms300 ms10,000 ms1
2883,000 ms1,000 ms300 ms10,000 ms1
3943,000 ms1,000 ms300 ms10,000 ms1
41003,000 ms1,000 ms300 ms10,000 ms1
51063,000 ms1,000 ms300 ms10,000 ms1

Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.

Requirements

Weapon · Musical
Yes
Weapon · Whip
Yes

Recorded skill flags

Damage Flags · No Damage
Yes
Damage Flags · Splash
Yes

Class progression

A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.

Explore the class stories
Technical database record
{
  "Id": 2381,
  "Name": "MI_RUSH_WINDMILL",
  "Description": "Windmill Rush Attack",
  "MaxLevel": 5,
  "TargetType": "Self",
  "DamageFlags": {
    "NoDamage": true,
    "Splash": true
  },
  "Hit": "Single",
  "HitCount": 1,
  "SplashArea": -1,
  "CastTime": 3000,
  "AfterCastActDelay": 300,
  "Duration1": 180000,
  "Cooldown": 10000,
  "FixedCastTime": 1000,
  "Requires": {
    "SpCost": [
      {
        "Level": 1,
        "Amount": 82
      },
      {
        "Level": 2,
        "Amount": 88
      },
      {
        "Level": 3,
        "Amount": 94
      },
      {
        "Level": 4,
        "Amount": 100
      },
      {
        "Level": 5,
        "Amount": 106
      }
    ],
    "Weapon": {
      "Musical": true,
      "Whip": true
    }
  },
  "Status": "RushWindmill"
}