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Body Painting
#2289 · SC_BODYPAINT
SelfMax level 5
HejesRO database record. External reference values may differ.
Look up ID 2289 on Divine Pride ↗Skill information
- Skill ID
- 2289
- Database name
- SC_BODYPAINT
- Display name
- Body Painting
- Maximum level
- 5
- Database type
- Not recorded
- Target type
- Self
- Hit
- Single
- Status
- _BodyPaint
The database records the display name above. A longer gameplay description is not present in this skill record.
Level values & timing
- After-cast delay
- 1,000 ms
- Cooldown
- 2,000 ms
- Hit count
- 1
| Level | SP cost | After-cast delay | Cooldown | Hit count |
|---|---|---|---|---|
| 1 | 10 | 1,000 ms | 2,000 ms | 1 |
| 2 | 15 | 1,000 ms | 2,000 ms | 1 |
| 3 | 20 | 1,000 ms | 2,000 ms | 1 |
| 4 | 25 | 1,000 ms | 2,000 ms | 1 |
| 5 | 30 | 1,000 ms | 2,000 ms | 1 |
Timing values use milliseconds as stored in the database. Engine flags remain unchanged; missing entries are not filled with guessed defaults.
Requirements
- Item Cost
- [{"Item":"Paint_Brush","Amount":0},{"Item":"Surface_Paint","Amount":1}]
Recorded skill flags
- Damage Flags · No Damage
- Yes
- Damage Flags · Splash
- Yes
Class progression
A class-to-skill or prerequisite mapping is not recorded in the HejesRO database. No external prerequisite tree is presented as this server's skill tree.
Explore the class storiesTechnical database record
{
"Id": 2289,
"Name": "SC_BODYPAINT",
"Description": "Body Painting",
"MaxLevel": 5,
"TargetType": "Self",
"DamageFlags": {
"NoDamage": true,
"Splash": true
},
"Hit": "Single",
"HitCount": 1,
"SplashArea": 2,
"AfterCastActDelay": 1000,
"Duration1": [
{
"Level": 1,
"Time": 5000
},
{
"Level": 2,
"Time": 7000
},
{
"Level": 3,
"Time": 9000
},
{
"Level": 4,
"Time": 11000
},
{
"Level": 5,
"Time": 13000
}
],
"Duration2": 10000,
"Cooldown": 2000,
"Requires": {
"SpCost": [
{
"Level": 1,
"Amount": 10
},
{
"Level": 2,
"Amount": 15
},
{
"Level": 3,
"Amount": 20
},
{
"Level": 4,
"Amount": 25
},
{
"Level": 5,
"Amount": 30
}
],
"ItemCost": [
{
"Item": "Paint_Brush",
"Amount": 0
},
{
"Item": "Surface_Paint",
"Amount": 1
}
]
},
"Status": "_BodyPaint"
}