Valkyrie Knife item image
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Valkyrie Knife

#28717 · Valkyrie_Knife

WeaponDagger4 slots

HejesRO database record. External reference values may differ.

Look up ID 28717 on Divine Pride ↗

Item information

Item ID
28717
Database name
Valkyrie_Knife
Type
Weapon
Subtype
Dagger
Attack
50
Magic attack
50
Defense
Not recorded
Attack range
1
Slots
4
Weight
10
Buy price
50 zeny
Sell price
Not recorded
Minimum equip level
70
Maximum equip level
Not recorded
Weapon level
4
Armor level
Not recorded
Refineable
Yes
Gradable
No
Gender restriction
Not recorded

Only recorded values are shown. Missing prices and equipment properties are not treated as zero.

Equipment eligibility

Equipment locations

Right Hand
Yes

Class restrictions

Not explicitly recorded in the database.

Eligibility tags describe item restrictions. They do not confirm which classes are playable on this server.

Rules & flags

Item flags

Not explicitly recorded in the database.

Trade restrictions

Not explicitly recorded in the database.

Stack rules

Not explicitly recorded in the database.

Use delay

Not explicitly recorded in the database.

Use restrictions

Not explicitly recorded in the database.

These are explicit database flags. Missing flags do not establish permission to trade, store or use an item.

Drop sources (0)

Recorded monster drops, highest base chance first. Showing up to 100 records; server modifiers may change the final chance.

No monster drop source is recorded for this item. Shop and quest sources are not mapped here.

Effects

A human-readable effect description is not stored in this record. The exact database effect scripts are available below.

Item effect
.@r = getrefine();
.@b = readparam(bDex)/10;
if (BaseClass == Job_Novice) {
   bonus bMaxHP,300+(200*.@r);
   bonus bMaxSP,300+(20*.@r);
   bonus bBaseAtk,100;
   bonus bMatk,150+(15*.@r);
   bonus bUseSPrate,-5;
   bonus bUnbreakableWeapon;
   bonus bInt,2*.@r;
   bonus bDex,(2*.@r)-(.@r*.@b);
   bonus bCritical,7*.@r;
   bonus bAspdRate,10*.@r;
   bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Thief) {
   bonus bMaxSP,100;
   bonus bMatk,150;
   bonus bCritAtkRate,.@r;
}
if (BaseClass == Job_Mage) {
   bonus bMaxHP,200*.@r;
   bonus bMaxSP,20*.@r;
}
if (BaseJob == Job_Hunter) {
   bonus bMaxHP,200;
   bonus bUseSPrate,-5;
   bonus bInt,2*.@r;
   bonus bDex,2*.@r;
}
if (BaseJob == Job_Bard || BaseJob == Job_Dancer) {
   bonus bBaseAtk,100;
   bonus bAspdRate,10*.@r;
   bonus bUnbreakableWeapon;
   bonus bDex,-1*(.@r*.@b);
}
if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) {
   bonus2 bSubRace,RC_DemiHuman,10;
}