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Witch's Staff

#2047 · Jirant_Staff_BR

Weapon2H Staff1 slots

HejesRO database record. External reference values may differ.

Look up ID 2047 on Divine Pride ↗

Item information

Item ID
2047
Database name
Jirant_Staff_BR
Type
Weapon
Subtype
2H Staff
Attack
20
Magic attack
350
Defense
Not recorded
Attack range
1
Slots
1
Weight
270
Buy price
Not recorded
Sell price
Not recorded
Minimum equip level
130
Maximum equip level
Not recorded
Weapon level
4
Armor level
Not recorded
Refineable
Yes
Gradable
No
Gender restriction
Not recorded

Only recorded values are shown. Missing prices and equipment properties are not treated as zero.

Equipment eligibility

Job categories

Equipment locations

Both Hand
Yes

Class restrictions

Third
Yes
Third Upper
Yes
Third Baby
Yes

Eligibility tags describe item restrictions. They do not confirm which classes are playable on this server.

Rules & flags

Item flags

Not explicitly recorded in the database.

Trade restrictions

Not explicitly recorded in the database.

Stack rules

Not explicitly recorded in the database.

Use delay

Not explicitly recorded in the database.

Use restrictions

Not explicitly recorded in the database.

These are explicit database flags. Missing flags do not establish permission to trade, store or use an item.

Drop sources (0)

Recorded monster drops, highest base chance first. Showing up to 100 records; server modifiers may change the final chance.

No monster drop source is recorded for this item. Shop and quest sources are not mapped here.

Effects

A human-readable effect description is not stored in this record. The exact database effect scripts are available below.

Item effect
.@r = getrefine();
bonus bInt,5;
bonus bDex,10;
bonus bVariableCastrate,-30;
bonus2 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(5*(.@r/2));
bonus2 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(5*(.@r/2));
bonus2 bSkillAtk,"SO_FIREWALK",30*(.@r/2);
bonus2 bSkillAtk,"SO_ELECTRICWALK",30*(.@r/2);
bonus2 bIgnoreMdefClassRate,Class_All,5*(.@r/2);
if (.@r>=9) {
   bonus3 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;
   bonus3 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SO_FIREWALK",100;
   bonus2 bSkillAtk,"SO_ELECTRICWALK",100;
}
if (.@r>=12)
   bonus bFixedCastrate,-70;