Devil God's Staff item image
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Devil God's Staff

#2029 · TStaff_Of_E_Slayer_J

Weapon2H Staff

HejesRO database record. External reference values may differ.

Look up ID 2029 on Divine Pride ↗

Item information

Item ID
2029
Database name
TStaff_Of_E_Slayer_J
Type
Weapon
Subtype
2H Staff
Attack
30
Magic attack
155
Defense
Not recorded
Attack range
1
Slots
Not recorded
Weight
80
Buy price
56,000 zeny
Sell price
Not recorded
Minimum equip level
70
Maximum equip level
Not recorded
Weapon level
3
Armor level
Not recorded
Refineable
Yes
Gradable
No
Gender restriction
Not recorded

Only recorded values are shown. Missing prices and equipment properties are not treated as zero.

Equipment eligibility

Equipment locations

Both Hand
Yes

Class restrictions

Not explicitly recorded in the database.

Eligibility tags describe item restrictions. They do not confirm which classes are playable on this server.

Rules & flags

Item flags

Not explicitly recorded in the database.

Trade restrictions

Not explicitly recorded in the database.

Stack rules

Not explicitly recorded in the database.

Use delay

Not explicitly recorded in the database.

Use restrictions

Not explicitly recorded in the database.

These are explicit database flags. Missing flags do not establish permission to trade, store or use an item.

Drop sources (0)

Recorded monster drops, highest base chance first. Showing up to 100 records; server modifiers may change the final chance.

No monster drop source is recorded for this item. Shop and quest sources are not mapped here.

Effects

A human-readable effect description is not stored in this record. The exact database effect scripts are available below.

Item effect
.@r = getrefine();
bonus2 bAddDamageClass,1916,40;
bonus2 bAddMagicDamageClass,1916,40;
bonus2 bAddDefMonster,1916,10;
bonus2 bAddMDefMonster,1916,10;
if (.@r>=7) {
   bonus2 bAddDamageClass,1916,60;
   bonus2 bAddMagicDamageClass,1916,60;
   bonus2 bAddDefMonster,1916,20;
   bonus2 bAddMDefMonster,1916,20;
}
if (.@r>=9) {
   bonus2 bAddDamageClass,1916,80;
   bonus2 bAddMagicDamageClass,1916,80;
   bonus2 bAddDefMonster,1916,40;
   bonus2 bAddMDefMonster,1916,40;
}