Kung Jin's Headpiece (OSM)
#15879 · KungJin_Headpiece_EXE
HejesRO database record. External reference values may differ.
Look up ID 15879 on Divine Pride ↗Item information
- Item ID
- 15879
- Database name
- KungJin_Headpiece_EXE
- Type
- Armor
- Subtype
- —
- Attack
- Not recorded
- Magic attack
- Not recorded
- Defense
- 30
- Attack range
- Not recorded
- Slots
- 1
- Weight
- 20
- Buy price
- Not recorded
- Sell price
- Not recorded
- Minimum equip level
- 50
- Maximum equip level
- Not recorded
- Weapon level
- Not recorded
- Armor level
- 1
- Refineable
- Yes
- Gradable
- No
- Gender restriction
- Not recorded
Only recorded values are shown. Missing prices and equipment properties are not treated as zero.
Equipment eligibility
Job categories
No explicit job eligibility tags are stored for this item.
Equipment locations
- Head Top
- Yes
Class restrictions
Not explicitly recorded in the database.
Eligibility tags describe item restrictions. They do not confirm which classes are playable on this server.
Rules & flags
Item flags
Not explicitly recorded in the database.
Trade restrictions
Not explicitly recorded in the database.
Stack rules
Not explicitly recorded in the database.
Use delay
Not explicitly recorded in the database.
Use restrictions
Not explicitly recorded in the database.
These are explicit database flags. Missing flags do not establish permission to trade, store or use an item.
Drop sources (0)
Recorded monster drops, highest base chance first. Showing up to 100 records; server modifiers may change the final chance.
No monster drop source is recorded for this item. Shop and quest sources are not mapped here.
Effects
A human-readable effect description is not stored in this record. The exact database effect scripts are available below.
Item effect
.@r = getrefine();
bonus bLuk,3;
bonus bDex,3;
bonus bBaseAtk,10;
bonus bMdef,10;
if (.@r>=5) {
bonus bCritical,10;
bonus bCritAtkRate,5;
}
if (.@r>=7) {
bonus bDef,15;
bonus bCritAtkRate,2;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10;
}
if (.@r>=8) {
bonus bFlee,15;
bonus bCritAtkRate,3;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15;
}
if (.@r>=9) {
bonus bBaseAtk,15;
bonus bCritAtkRate,5;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20;
}
if (.@r>=10) {
bonus bAtkRate,5;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-10;
bonus bDelayrate,-10;
}
