Night Owl Shawl (OSM) item image
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Night Owl Shawl (OSM)

#15444 · Night_Owl_Shawl_EXE

Armor1 slots

HejesRO database record. External reference values may differ.

Look up ID 15444 on Divine Pride ↗

Item information

Item ID
15444
Database name
Night_Owl_Shawl_EXE
Type
Armor
Subtype
—
Attack
Not recorded
Magic attack
Not recorded
Defense
9
Attack range
Not recorded
Slots
1
Weight
Not recorded
Buy price
Not recorded
Sell price
Not recorded
Minimum equip level
50
Maximum equip level
Not recorded
Weapon level
Not recorded
Armor level
1
Refineable
Yes
Gradable
No
Gender restriction
Not recorded

Only recorded values are shown. Missing prices and equipment properties are not treated as zero.

Equipment eligibility

Job categories

No explicit job eligibility tags are stored for this item.

Equipment locations

Garment
Yes

Class restrictions

Not explicitly recorded in the database.

Eligibility tags describe item restrictions. They do not confirm which classes are playable on this server.

Rules & flags

Item flags

Not explicitly recorded in the database.

Trade restrictions

Not explicitly recorded in the database.

Stack rules

Not explicitly recorded in the database.

Use delay

Not explicitly recorded in the database.

Use restrictions

Not explicitly recorded in the database.

These are explicit database flags. Missing flags do not establish permission to trade, store or use an item.

Drop sources (0)

Recorded monster drops, highest base chance first. Showing up to 100 records; server modifiers may change the final chance.

No monster drop source is recorded for this item. Shop and quest sources are not mapped here.

Effects

A human-readable effect description is not stored in this record. The exact database effect scripts are available below.

Item effect
.@r = getrefine();
bonus bMdef,5;
bonus bAspd,1;
bonus bInt,2;
bonus2 bMagicAtkEle,Ele_Earth,2;
bonus2 bMagicAtkEle,Ele_Fire,2;
bonus2 bMagicAtkEle,Ele_Water,2;
bonus2 bMagicAtkEle,Ele_Wind,2;
if (.@r>=5)
   bonus bMatk,15;
if (.@r>=7) {
   bonus bInt,3;
   bonus2 bMagicAtkEle,Ele_Earth,3;
   bonus2 bMagicAtkEle,Ele_Fire,3;
   bonus2 bMagicAtkEle,Ele_Water,3;
   bonus2 bMagicAtkEle,Ele_Wind,3;
}
if (.@r>=9) {
   bonus bInt,5;
   bonus bMaxSP,100;
   bonus2 bMagicAtkEle,Ele_Earth,5;
   bonus2 bMagicAtkEle,Ele_Fire,5;
   bonus2 bMagicAtkEle,Ele_Water,5;
   bonus2 bMagicAtkEle,Ele_Wind,5;
}
if (.@r>=10) {
   bonus bMaxSPrate,5;
   bonus bMatkRate,5;
   bonus bVariableCastrate,-5;
}