Vellum Guillotine item image
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Vellum Guillotine

#1396 · Velum_Guillotine

Weapon2H Axe

HejesRO database record. External reference values may differ.

Look up ID 1396 on Divine Pride ↗

Item information

Item ID
1396
Database name
Velum_Guillotine
Type
Weapon
Subtype
2H Axe
Attack
300
Magic attack
Not recorded
Defense
Not recorded
Attack range
1
Slots
Not recorded
Weight
550
Buy price
20 zeny
Sell price
Not recorded
Minimum equip level
95
Maximum equip level
Not recorded
Weapon level
4
Armor level
Not recorded
Refineable
Yes
Gradable
No
Gender restriction
Not recorded

Only recorded values are shown. Missing prices and equipment properties are not treated as zero.

Equipment eligibility

Equipment locations

Both Hand
Yes

Class restrictions

Not explicitly recorded in the database.

Eligibility tags describe item restrictions. They do not confirm which classes are playable on this server.

Rules & flags

Item flags

Not explicitly recorded in the database.

Trade restrictions

Not explicitly recorded in the database.

Stack rules

Not explicitly recorded in the database.

Use delay

Not explicitly recorded in the database.

Use restrictions

Not explicitly recorded in the database.

These are explicit database flags. Missing flags do not establish permission to trade, store or use an item.

Drop sources (4)

Recorded monster drops, highest base chance first. Showing up to 100 records; server modifiers may change the final chance.

MonsterLevelBase chanceDrop type
Furious Dark Hammer Kobo1420.05%Normal
Elusive Dark Hammer Kobo1420.05%Normal
Dark Axe Kobold1450.01%Normal
Dark Hammer Kobold1420.01%Normal

Effects

A human-readable effect description is not stored in this record. The exact database effect scripts are available below.

Item effect
bonus bUnbreakableWeapon;
bonus2 bAddRace,RC_Player_Human,40;
bonus2 bAddRace,RC_Player_Doram,40;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,30;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,30;
.@r = getrefine();
if (.@r>=6) {
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",80;
   bonus2 bSkillAtk,"NC_POWERSWING",80;
}
if (.@r>=9) {
   bonus2 bAddRace,RC_Player_Human,60;
   bonus2 bAddRace,RC_Player_Doram,60;
}